Fort Naiad is located in the middle of Zoedar, north-to-south, and right against the Eastern border. The Eastern border of Zoedar is shared with the Fairies in the north and the Ladies of the Wood and Lake in the central and southern regions. Before the Great War, the Human Kingdoms bordering the Sacred Wood were … Continue reading Fort Naiad’s Quiet Alliance
Tag: setting
A Smuggler’s Guide to Granalt
Granalt is the capital of Grain Vale Holding. Used to be it sat just about square in the middle of the holding, back when Argrider was king. After the Cursed Plague swept through, the capital was moved to the banks of the River Zoedar. Better for trade. Better for defense. Better for us smugglers. The … Continue reading A Smuggler’s Guide to Granalt
Junayd, Hilton, and Nianci
Junayd, Hilton, and Nianci are clustered together at the southeast foot of the mountains. Junayd is a prosperous trade city, larger than a manor estate, but smaller than Granalt, Undulith, and Port Arlen - and definitely smaller than Caprex. It's roughly 12 miles from end to end. It is surrounded by a wood and stone … Continue reading Junayd, Hilton, and Nianci
Northport and the Northern Naval Base
There isn't much north of Caprex. There's an inn at the crossroads which shelters travellers and is the heart of a small village that supports the local northern farmers. There are a few smaller settlements scattered across the northern prairies but they are little more than clusters of houses. On the western coast of the … Continue reading Northport and the Northern Naval Base
Caprex City
Welcome to Caprex City, the capital city of Zoedar! If this is your first time to our fair city, then allow me to give you the quick "tour". You've entered the South Gate, located closer to the southwest corner of the southern wall than true south, but still, the southern-most entry through our impressive wall. … Continue reading Caprex City
The Flying Kingdom
In the original version of Zoedar (the 2003-2005 version) the Flying Kingdom was a large cone of rock upon which the castle stood. It had been raised by magic in the generations between Argrider and the main story (Chronicles). This thing was massive. There was a castle with all the bells and whistles, a wall, … Continue reading The Flying Kingdom